Monday, February 18, 2013



Version 0.3 is ready to download here:

http://pjsoft.altervista.org/BigQuake/BigQuake.exe

and here there is a complete manual:

http://pjsoft.altervista.org/BigQuake/Docs.pdf

Change log:

FIX: various bugs
ADD: Change weapon in use
ADD: Show weapon in use
ADD: Start with choise of difficulty level and size map shown
ADD: Remove debris (cleaning house)
ADD: Lock doors
ADD: Build barricades. Useful for resting in the house for the night because see next
ADD: In the night high risk to meet bandits (more high is the difficulty level, more bandits you meet)
ADD: Craft new weapons
ADD: In combat the agility value is important
ADD: Load&Save
ADD: End game (dead)
ADD: Documentation

Wednesday, February 6, 2013


Version 0.2 is ready to download

Change log:

- NPC (if aggressive) follows human player and try to attack it
- Cut tree for logs (at moment, they are useless) or firework (for cooking food)
- Harvesting fields produces 50% raw food (potatoes?) and 50% food ready-to-eat (tomatoes?)
- Starvation
- Cooking raw food
- Attack!

Screenshots:

 #1  #2  #3  #4

More instructions:





Icon:  generic male, with name.

Vertical bar on left of icon: strength
Vertical bar on right of icon: famine (full bar = full stomach)

PM: remaining movement point
Be: beauty (only for women) (useless at moment)
St: strength  (help in combat)
Sk: skill (generic)
Ch: charisma (help in joining other people, useless at moment)
Lt: loyalty  (useless at moment)
Sl: sociability (useless at moment)


All value range from 0 (nothing) and 10 (full)
Green: good value, red: bad value

Chest:

This small chest can be opend with key "O". They can contain some resources, or nothing, or some bad surprises. Do you want to open it?