BigQuake
Monday, March 11, 2013
Release 0.4 is available!
If you want make me happy, leave a comment.
Game is here
Doc is here
Change log:
FIX: many bugs solved
CHANGE: at start new game, if name exist can be overwrite
ADD ITEM: backpack
ADD ITEM: bottles
ADD ITEM: torches
ADD: in the night, attack of the bandits lasts for 1 hour (approximately), then they disappear
ADD: crafting torches (useless at the moment)
ADD: now consider the weight of every resource, cannot transport over the limit. Backpack increase this limit
ADD: add a marker (flag) to remember certain location
ADD: shops, where find useful resources. Unfortunately the shops are quite rare
ADD: others animals (hunting season!)
ADD: join with other people (not with every people)
ADD: spring of fresh water
ADD: drink water or beer. Fill bottles with spring water
ADD: in zoomed map, split your group, transfer people and/or resources
ADD: guard (i.e. when other people are sleeping), awake if a NPC is approaching
ADD: raise alarm and stop other people activities (to let people rest)
Monday, February 18, 2013
Version 0.3 is ready to download here:
http://pjsoft.altervista.org/BigQuake/BigQuake.exe
and here there is a complete manual:
http://pjsoft.altervista.org/BigQuake/Docs.pdf
Change log:
FIX: various bugs
ADD: Change weapon in use
ADD: Show weapon in use
ADD: Start with choise of difficulty level and size map shown
ADD: Remove debris (cleaning house)
ADD: Lock doors
ADD: Build barricades. Useful for resting in the house for the night because see next
ADD: In the night high risk to meet bandits (more high is the difficulty level, more bandits you meet)
ADD: Craft new weapons
ADD: In combat the agility value is important
ADD: Load&Save
ADD: End game (dead)
ADD: Documentation
Wednesday, February 6, 2013
Version 0.2 is ready to download
Change log:
- NPC (if aggressive) follows human player and try to attack it
- Cut tree for logs (at moment, they are useless) or firework (for cooking food)
- Harvesting fields produces 50% raw food (potatoes?) and 50% food ready-to-eat (tomatoes?)
- Starvation
- Cooking raw food
- Attack!
Screenshots:
#1 #2 #3 #4
More instructions:
Icon: generic male, with name.
Vertical bar on left of icon: strength
Vertical bar on right of icon: famine (full bar = full stomach)
PM: remaining movement point
Be: beauty (only for women) (useless at moment)
St: strength (help in combat)
Sk: skill (generic)
Ch: charisma (help in joining other people, useless at moment)
Lt: loyalty (useless at moment)
Sl: sociability (useless at moment)
All value range from 0 (nothing) and 10 (full)
Green: good value, red: bad value
Chest:
This small chest can be opend with key "O". They can contain some resources, or nothing, or some bad surprises. Do you want to open it?
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